Return to site

Script Debugger 7 0 5 – Applescript Authoring Environment Pdf

broken image


Script Debugger 7.0.3 | Mac OS X | 39 MB.

Script Debugger 3.0, a Carbonized AppleScript authoring tool for Mac OS 9 and Mac OS X, is now available from Late Night Software. The successor to the Macworld 2000 Eddy for Best Development. Script Debugger - 7.0.5 - AppleScript authoring environment. Script Debugger is an integrated development environment completely focused on AppleScript. If you are upgrading from the Script Debugger 5 or 6, you can use this function immediately with existing scripts, since earlier versions of Script Debugger have retained the version. Script Debugger provides everything you need to quickly and easily author AppleScripts that work. No other scripting tool can match Script Debugger's capabilities for creating, editing and debugging AppleScripts. Its sophisticated Dictionary browser provides far more information than any other tool can and eliminates guesswork and needless experimentation.

We also appreciate the ability to allow AppleScript to automate time – consuming tasks that are repetitive. But like entering a maze at night, using AppleScript requires guesswork and a lot of feeling in the dark. Script Debugger turn on the light switch so you can see what's in front of you. It gives you more than just a flashlight, it gives natural light.

What is Script Debugger?
Script Debugger is an integrated development environment completely focused on AppleScript. This approach allows Script Debugger offer a set of tools that make the development of AppleScript is incredibly productive. Features like browser dictionaries let you look directly into the interface scripts live any application and step debugging with the ability to view the status of all variables for AppleScript can be used in a way that never before you have experienced. Of course, this is just a sample of the things that makes Script Debugger.

To explore
AppleScript success depends on understanding the applications you want to automate. Dictionary window Script Debugger is where you find information and commands offered by applications. But that's just the starting point. Explorer is the place where you can experiment with the application, where you can explore the data provided and manipulate data to see how the application responds.

Explorers power does not disappear when you leave the dictionary. As you go to edit your script, follow and are available as you create and debug your script to display information in which it is operating.

Edit
Once you have figured out how to exploit the capabilities of an application, you are ready to write scripts. Maximize productivity and write scripts easily and quickly with the powerful, flexible features building codes Script Debugger way. Insert blocks for applications and tell objects or properties. The functions of 'cuts' and replacing scripts Script Debugger intelligently insert codes ranging from AppleScript constructs (such as repeat loops) to basic blocks of instructions to command application (including parameters). Improved features specifically for the peculiarities of the AppleScript language allow you to easily navigate large command sequences automatically enter lines 'final'

Debugging
As you create a script, you must try to ensure that it behaves as expected. The first step is to run the script. If an error stops the script, Script Debugger track of all the variables and their values to that point, which facilitates the discovery of what went wrong. Script Debugger presents a complete picture of what is happening as the script runs.

Explorers always present seem to continually show any value in great detail. If the value becomes a reference to a song in iTunes, for example, not only it gives it its name, but also lets you explore the attributes of the song.

Use one step to see the script while, line by line, runs seeing the values of all variables at each stage of the execution of the script. Use breakpoints to pause your code at key points. You can even create breakpoints that trap conditions in your code. You never have to add another AppleScript registration statement just to see where you are and what is the value of an important variable. With Script Debugger, your code works by design, not by guesswork.
To deploy

After developing a script, you must package it for your client, workgroup or whoever uses it . Script Debugger jumps at this point to look for common errors when packaging scripts. Tools and versioning control code Script Debugger 6 Always make the distribution of scripts to others is incredibly simple. If your script contains confidential or proprietary information, you can export the Run form only to prevent others from accessing the code. The only Manifesto Script Debugger tells you instantly what applications, additions scripts, libraries and frameworks are needed to run your script successfully.

Domina long scripts and stay focused on your work
This is our No. 1 most requested feature! Now you can collapse and hide blocks of code and focus on the code that matters. This feature makes working on long scripts is much simpler. Even in sequences of short commands, you can hide irrelevant parts of your code to reveal what is important.

Let Script Debugger AppleScriptObjC 6 Create the code for you
AppleScriptObjC is a powerful technology that makes Apple developer frameworks are available for AppleScript. The problem is that its syntax is verbose and unforgiving time. Script Debugger 6 dramatically improves coding experience AppleScriptObjC in several ways, starting with code completion tools that generate syntactically correct code.

Script Debugger 6 shows the AppleScriptObjC values as debugs
Script Debugger 6 also comes to the rescue when you want to test and debug your code AppleScriptObjC. It is no longer about values OCID containing flows meaningless numbers. With Script Debugger 6 AppleScriptObjC values are fully revealed. When working with NSArrays, NSSets and NSDictionaries can explore using all the tools of Script Debugger: conjectures disappeared. And like any other code, you can go line by line, checking the results on the fly. Script Debugger 6 really opens up the amazing power of AppleScriptObjC.

Implement scripts that can exceed Mac OS X Gatekeeper
If you distribute scripts, most likely you want to pass the assembly with Mac OS X Gatekeeper, and that means that the sign code. Script Debugger 6 makes this task almost invisible with its signature code always on. Turn it on and your script will be signed with code every time you save. Export no more, no more forgotten.

Never retype the name of a script library
AppleScript's power comes from its ability to leverage other tools: applications, libraries, scripts and frames. Script Debugger 6 introduces pop -up menus for entering names of applications, libraries and frameworks. At first glance, you can see what script libraries are installed where, for example, and never need to write, or misspell, one of their names again. In the case of statements of use, even you enter version numbers where applicable.

The cuts are now more powerful than ever
The novel features which allow cuts (code fragments can be inserted quickly into its code) include the ability to display selectors application / library / frames and link multiple placeholders for their values change in unison. And they are now fully searchable.

Continues while debugging
properties AppleScript progress are an excellent way to show the progress of a script in an applet, and can now view them while executing scripts in Script Debugger 6.

NEW SCRIPT DEBUGGER 7

Environment

FREE SCRIPT DEBUGGER LITE
The biggest change in Script Developer 7 is the launch of our new 'lite' mode, which offers all the basic functions of editing, debugging and dictionary you need to write your code. Even without the advanced features of Script Debugger, it represents a significant improvement over the Script Editor that comes with your Macintosh. We see Script Debugger Lite as the best free option available to work with AppleScript.

VERSIONS OF DOCUMENTS
Check and open previous versions of a script from the version history document Mac OS X provided both locally and through backups Time Machine. Run different versions of your script directly from the browser Versions before deciding to return to a particular version of your script. If you are upgrading from the Script Debugger 5 or 6, you can use this function immediately with existing scripts, since earlier versions of Script Debugger have retained the version information for you.

PACKET ENHANCED EDITION
The enhanced package editor Script Debugger 7 lets you specify the types of files that your AppleScript drops accepted. Specify the Uniform Type Identifier files or file name extension, or both. Script Debugger 7 offers more options to configure AppleScript applets and drops. Transport safety control applications, have only applets background display and package required libraries directly from the Debugger scripts.

SHELL APPLET IMPROVED
Script Debugger 7 offers a new way to implement AppleScripts as standalone applications with improved interface for its users, support for automatic software updates via Sparkle and more. If you are creating AppleScript droplets, the improved Script Debugger 7 applets provide a target window where users can drag and drop files or use Spotlight search to find the files you want to process.

EXPLORER EVOLUTION
Script Debugger Explorer 7's Dictionary lets you move, copy or delete objects. Script Debugger 7 lets you explore many more skills scripting an application without writing a single line of AppleScript code. Delete an object by selecting it in Explorer and pressing the Delete key. Move and copy objects using drag and drop within Explorer.

RECORDING EXPLORER
Script Debugger 7 offers a completely new way of generating AppleScript code: Recording Explorer. Start recording a script, and then start exploring an application using Script Debugger's Dictionary Explorer. As property values alter or move, copy or delete objects, the corresponding AppleScript code is added to your script.

This document is a guide to the AppleScript language—its lexical conventions, syntax, keywords, and other elements. It is intended primarily for use with AppleScript 2.0 or later and macOS version 10.5 or later.

AppleScript 2.0 can use scripts developed for any version of AppleScript from 1.1 through 1.10.7, any scripting addition created for AppleScript 1.5 or later for macOS, and any scriptable application for Mac OS v7.1 or later. A script created with AppleScript 2.0 can be used by any version of AppleScript back to version 1.1, provided it does not use features of AppleScript, scripting additions, or scriptable applications that are unavailable in that version.

Important: Descriptions and examples for the terms in this document have been tested with AppleScript 2.0 in OS X v10.5 (Leopard). Except for terms that are noted as being new in Leopard, most descriptions and examples work with previous system versions, but have not been tested against all of them.

If you need detailed information about prior system and AppleScript versions, see AppleScript Release Notes (OS X v10.4 and earlier).

What Is AppleScript?

AppleScript is a scripting language created by Apple. It allows users to directly control scriptable Macintosh applications, as well as parts of macOS itself. You can create scripts—sets of written instructions—to automate repetitive tasks, combine features from multiple scriptable applications, and create complex workflows.

Note: Apple also provides the Automator application, which allows users to automate common tasks by hooking together ready-made actions in a graphical environment. For more information, see Automator Documentation.

A scriptable application is one that can be controlled by a script. For AppleScript, that means being responsive to interapplication messages, called Apple events, sent when a script command targets the application. (Apple events can also be sent directly from other applications and macOS.)

AppleScript itself provides a very small number of commands, but it provides a framework into which you can plug many task-specific commands—those provided by scriptable applications and scriptable parts of macOS.

Most script samples and script fragments in this guide use scriptable features of the Finder application, scriptable parts of macOS, or scriptable applications distributed with macOS, such as TextEdit (located in /Applications).

Who Should Read This Document?

You should use this document if you write or modify AppleScript scripts, or if you create scriptable applications and need to know how scripts should work.

AppleScript Language Guide assumes you are familiar with the high-level information about AppleScript found in AppleScript Overview.

Organization of This Document

This guide describes the AppleScript language in a series of chapters and appendixes.

The first five chapters introduce components of the language and basic concepts for using it, then provide additional overview on working with script objects and handler routines:

  • AppleScript Lexical Conventions describes the characters, symbols, keywords, and other language elements that make up statements in an AppleScript script.

  • AppleScript Fundamentals describes basic concepts that underly the terminology and rules covered in the rest of this guide. Houdahspot 4 4 2 download free.

  • Variables and Properties describes common issues in working with variables and properties, including how to declare them and how AppleScript interprets their scope.

  • Script Objects describes how to define, initialize, send commands to, and use inheritance with script objects.

  • About Handlers provides information on using handlers (a type of function available in AppleScript) to factor and reuse code.

The following chapters provide reference for the AppleScript Language:

  • Class Reference describes the classes AppleScript defines for common objects used in scripts.

  • Commands Reference describes the commands that are available to any script.

  • Reference Forms describes the syntax for specifying an object or group of objects in an application or other container.

  • Operators Reference provides a list of the operators AppleScript supports and the rules for using them, along with sections that provide additional detail for commonly used operators.

  • Control Statements Reference describes statements that control when and how other statements are executed. It covers standard conditional statements, as well as statements used in error handling and other operations.

  • Handler Reference shows the syntax for defining and calling handlers and describes other statements you use with handlers.

The following chapter describes an AppleScript-related feature of macOS:

  • Folder Actions Reference describes how you can write and attach script handlers to specific folders, such that the handlers are invoked when the folders are modified.

The following appendixes provide additional information about the AppleScript language and how to work with errors in scripts:

  • AppleScript Keywords lists the keywords of the AppleScript language, provides a brief description for each, and points to related information.

  • Error Numbers and Error Messages describes error numbers and error messages you may see in working with AppleScript scripts.

  • Working with Errors provides detailed examples of handling errors with try Statements and error Statements.

  • Double Angle Brackets describes when you are likely to see double angle brackets (or chevrons—«») in scripts and how you can work with them.

  • Libraries using Load Script describes how to save libraries of handlers and access them from other scripts.

  • Unsupported Terms lists terms that are no longer supported in AppleScript.

Conventions Used in This Guide

Glossary terms are shown in boldface where they are defined.

Important: This document sometimes uses the continuation character (¬) for sample statements that don't fit on one line on a document page. It also uses the continuation character in some syntax statements to identify an item that, if included, must appear on the same line as the previous item. The continuation character itself is not a required part of the syntax—it is merely a mechanism for including multiple lines in one statement.

The following conventions are used in syntax descriptions:

language element

Plain computer font indicates an element that you type exactly as shown. If there are special symbols (for example, + or &), you also type them exactly as shown.

placeholder

Italic text indicates a placeholder that you replace with an appropriate value.

[optional]

Brackets indicate that the enclosed language element or elements are optional.

(a group)

Parentheses group elements together.

However, the parentheses shown in Handler Syntax (Positional Parameters) are part of the syntax.

[optional]..

Three ellipsis points (..) after a group defined by brackets indicate that you can repeat the group of elements within brackets 0 or more times.

a | b | c

Vertical bars separate elements in a group from which you must choose a single element. The elements are often grouped within parentheses or brackets.

Filenames shown in scripts

Most filenames shown in examples in this document include extensions, such as rtf for a TextEdit document. Use of extensions in scripts is generally dependent on the 'Show all file extensions' setting in the Advanced pane of Finder Preferences.

To work with the examples on your computer, you may need to modify either that setting or the filenames.

See Also

These Apple documents provide additional information for working with AppleScript:

  • See Getting Started with AppleScript for a guided quick start, useful to both scripters and developers.

  • See AppleScript Overview, including the chapter Scripting with AppleScript, for a high-level overview of AppleScript and its related technologies.

  • See Getting Started With Scripting & Automation for information on the universe of scripting technologies available in macOS.

  • See AppleScript Terminology and Apple Event Codes for a list of many of the scripting terms defined by Apple.

Script Debugger 7 0 5 – Applescript Authoring Environment Pdf Download

For additional information on working with the AppleScript language and creating scripts, see one of the comprehensive third-party documents available in bookstores and online.


Script Debugger 7 0 5 – Applescript Authoring Environment Pdf Software


Script Debugger 7 0 5 – Applescript Authoring Environment Pdf Free

Copyright © 2016 Apple Inc. All Rights Reserved. Terms of Use | Privacy Policy | Updated: 2016-01-25





broken image